Friday, March 18, 2011

Obstacles 3-18-11

We have overcame many of our obstacles becuase we are almost done just a couple more things to do and ta da done. We have run into actionscript problems, hit tets not working and of course some buttons not working. We fixed our actionscripts to make them correct so everything works. We don't know if we will run into any more problems but if we do we will try our best to fix it. We need hit tests on our game without them we would have nothing. Just as simple as a parenthesis can mess it all up. We are completely done with our hit tests so there is no reason why we should have problems. Lastly our buttons sometimes don't work it's the easiest thing to do but sometimes can be teh hardest to fix. We aren't done with our buttons so I don't know if we have any problems.

Friday, March 11, 2011

Progress 3-11-11

We are almost completely finished with our game entirely. Yay! So there's not much to say but we have three levels and a bonus. Just a few more touches and poof were done. The graphics are quite plain but it is still quite a good game. I love the colors and the story behind the game.

Sunday, February 27, 2011

My game Feb-25-11

Our game has several good thing son our game like it is very unique and your a super hero. Well there is one nad thing about it too. Like the game is some what plain. Your super proportion man a super hero on a mission to save a little town from a bunch of meteors. Our game is quite unique because I haven't seen any game like it. Many games include heroes but none that save a town. I believe our game is very different but on the other hand it is plain in design. We will work to improve this and hopefully we will have a very different, improved game.

Friday, February 18, 2011

Working to Make it a Non Quiz Game 2-18-11

Well lately we have been working on our game by scratch because we started over. There will be several levels and we are already done with our level one and intro stuff.I think we are the farthest and the fastest people here. Even though I don't know that much and we run into problems fast we are actually doing pretty good. We took the New York people's suggestions and our game is not a quiz game. We have the question on the same scene rather than in a different scene. The game is also kinda plain which is okay with us but if the people don't like they will have to deal with it. Our game is not a quiz game cause it has many animations and hit tests and the whole thing.

Friday, February 11, 2011

Game Process 2-11-11

Well we have recently started over on our game so we don't have that much progress. We were almost done with our game befire we started over. The reason why we started over is because our game was considered a quiz game. I totally disagree but the people from New York said it was. It is a little hard to make a game that has questions and animation that ISN'T a quiz game. As you all know by now we have just a little bit done on our game so I kinda douobt that we would be able to completely finish our games. So when we get more stuff done to our game I will inform you.

Friday, February 4, 2011

What I have learned from the demo.

2-4-11
We are planning to restart our game (a very long process) to where the meteors move constantly. You must avoid meteors with wrong answers and touch the correct ones. The game will have a loading screen and plenty of animation. Since we started over there will be low quality. The question will appear at the bottom and you must solve it and touch the correct meteor. When you do this you will hear one fo two sounds deppending on if you got ti right or wrong. Evidently people from New York are very critique and they don't like our game ideas at most times. In don't believe our game is a quiz game but we try our hardest and it still does
not please them. I will keep trying my hardest.

Wednesday, January 19, 2011

Challenges in Globaloria

There have been tons of challenges in Globaloria but I don't really have time to name all of them so I will just cover the general challenges. Like coding, coding has to be the hardest of it all cause if you mess one thing up you may as well start again. Even if it is a tiny adjustment it could mess the whole thing up. Also there is just the general making of the game. Really it takes up precious time too. The creation of the game can be challenging because you never know when you might mess up and it is very confusing. There is just one more challenging element of Globaloria and that is just doing extra stuff that goes with Globaloria. Like the activities we have to do like Game Demos, Team pages, and keeping up with your Blogger. I think this is just a big distraction, and I don't really see the point in all of it. Why can't we just work on our game and get a total grade at the end of the year? Why can't it be that simple?